Moses — refined cloud foreground
This provisional Normal candidate retains the v3 composition and refines the cloud where it crosses the name and verse backings.
- Full preview
- 500 px preview
- V3 / V4 card comparison
- V3 / V4 enlarged junction comparison
- V4 interaction details
- Editable foreground
- Reproducible builder
- Validation
The prior contour passed through existing lead seams and retained small sky/terrain slivers, producing a clipped edge. V4 traces the cloud with fewer continuous cubic Bézier segments. A consistent eight-master-pixel dark lead perimeter integrates the exposed edges with the stained-glass construction. At the lower end, an authored rounded closure replaces the broken boundary inherited from the source's rocky ground. This foreground adaptation is deliberate; it does not need to retain that original occlusion.
The cloud interior stays registered to the original illustration. Geometry-heavy outputs render at 4000 × 5600, then downsample to the 2000 × 2800 master in premultiplied RGBA using Lanczos. The glass structure receives no blur. The full source art remains unchanged.
Exact title, verse and reference are retained. Font hashes, glyph coverage, measured safe bounds, zero foreground/text intersection, and opaque backing under all lettering are checked. The text and frame/backing raster components must match v3 pixel for pixel. Static inspection covers full card and enlarged upper/lower joins.
Rebuild from the repository with:
python3 in-progress/cards/BP-001-moses/revisions/v03/review/layout-preview-astra-v4/build-preview.py
Requires Inkscape, Fontconfig, Pillow and NumPy. This is a provisional review composition only. V3 is preserved. No production layers, printing exports, finish masks, harness fixture, GPU review or promotion are included.