General shifts

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2026-09-12 08:33:44 -07:00
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@@ -27,6 +27,32 @@ Transform gizmos and a general timeline are intentionally deferred. The separate
## Tear-open foil pack prototype
### Experimental materials and finishes
The toolbar, Lab controls, saved experiments, and random pack pool share the same
available choices. The following treatments are visual trials, not approved defaults:
- **Leather material:** shallow, softly rounded grain, restrained warm ink absorption,
and a brown edge. Mask-protected ink stays smooth; artwork and lettering stay anchored.
The original dense, deeply recessed grain was rejected for poor readability.
The current trial uses moderate soft-grain relief (0.0032 scene units at default
detail), between the original harsh treatment and the overly faint first revision.
- **Gold leaf finish:** warm metallic gilding with fine irregular folds and mottling,
rather than ordinary foil's mostly color-preserving sheen.
Its gold range and highlights are compressed, with more original ink retained,
to reduce contrast without removing the folded texture.
- **Frosted glass finish:** cool satin haze and fine etched microrelief, without
transparency or blurring the underlying artwork.
Vellum and Pearlescent were removed after visual review because they were not
sufficiently distinct. Older experiments using either report an unsupported format.
All finishes follow the supplied finish mask, including text protection. Leather also
uses the mask to suppress grain over protected ink. Other material textures cover the
substrate independently of that mask. Finish strength controls
the new coatings; Surface detail controls the material relief. No card-specific
regions, artwork generation, or additional texture files are required.
Choose **Pack** in the Mode selector (expand **Controls** first on mobile).
Use **Pack style** in the same toolbar to compare three wrapper-only design studies: