Add Legendary Moses card and production guidance

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2026-09-17 09:26:45 -07:00
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Use case: style-transfer
Asset type: Sanctification Legendary Moses BP-001 v02, targeted edit of the supplied v01 artwork.
Input image: the existing Moses illustration is the edit target. Preserve its composition and identity exactly; change its visual construction throughout.
Primary request: Translate this entire illustration much more decisively into designed stained and painted glass. The present Moses and camp are too realistic. This is not a new scene and not a crack overlay. Rebuild the visual rendering inside the existing silhouettes as meaningful colored glass pieces joined by dark leading, using stylized expressive forms, broad bounded areas of color, and selectively intricate shards. Make the difference unmistakable at normal viewing size.
Keep unchanged: portrait 5:7 canvas; Moses's size and position, elderly Near Eastern identity, left-facing reflective expression, lowered eyes, quiet authority and burdened calm; exact head turn and body stance; both folded hands and their clear forearm ownership; sapphire, burgundy and ivory robe arrangement; tent at left and its dark doorway; complete attached burgundy curtain with its hanging folds and visible hem; luminous non-anthropomorphic ivory/gold cloud; distant Israelite camp to the right; mountain horizon; warm presence / cool camp lighting relationship. Preserve the curtain’s continuity for a future foreground overlap. No new action, props or symbols.
Required changes:
- Moses’s face: designed warm amber, cream and umber facial planes with clear brow, eyelid, nose and mouth. Simplify wrinkles and all flesh shading into a small number of expressive bounded shapes. Stylized flat glass anatomy, not realistic skin with lead lines. Gentle transitions only inside a few panes. Retain age through dignified contour and expression, not skin pores or creases.
- Hands: preserve the existing folded gesture and plausible fingers but reduce veins, tendons, wrinkles and realistic modeling. Distinct legible finger silhouettes with a few warm bounded planes and restrained painted-glass detail, no arbitrary black grid across fingers.
- Hair and beard: replace realistic individual strands with flowing ivory, pale gold and cool gray locks made of expressive connected glass segments. Broad contour rhythms and selected fine painted marks only, no photorealistic wisps.
- Robes and curtain: keep their existing flowing structure, enrich chosen folds with meaningful smaller jewel panes, but reduce continuous realistic fabric modeling and grain. Broad quiet glass areas should alternate with detail.
- Camp and land: decisively simplify tiny people, animals, foliage, tent fabric detail and realistic rocks into grouped colored tent silhouettes and interlocking ground panes. Tents remain clearly tents, decreasing in size into the distance, but not a realistic miniature landscape. Mountains become broad purposeful angular blue/violet panes with crisp boundary changes and little atmospheric softness.
- Sky and cloud: coherent broad curved glass shapes, selected intricate shards near luminous cloud edges and sky accents, substantial quiet panes elsewhere. Avoid uniform tessellation. Keep the luminous cloud beside the tent without introducing God as a figure.
- Surface: tactile lightly brushed or etched glass with restrained cloudy satin variation contained within panes, not a uniform noise overlay. Very gentle texture on face/hands. Sparse purposeful shaped highlights, never pervasive sparkles.
Overall: unmistakable stained-glass image construction throughout the focal figure AND environment, with dark leading describing real form and material changes. Expressive sacred illustration, stylized and iconic rather than realistic painting. A few intricate regions are welcome; not every surface should have the same shard size or density. Preserve depth through overlap, scale and color hierarchy rather than realistic gradients.
No text, letters, card frame, backing, border, watermark, halo disk, horns, tablets, lightning, particles, photographic skin, realistic landscape rendering, crack-pattern overlay, uniform polygon grid or all-over micro-mosaic.