Add Legendary Moses card and production guidance
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# Moses v02 — targeted glass-language refinement
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**Art-review; user approval pending.** The user selected v01’s composition and requested less realism in Moses and the background. This v02 edits that artwork with Astra medium direction and the built-in image tool. Inspected the returned full native image and saved 250×350 thumbnail. Compared visually with the approved Calling of the First Disciples glass reference.
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## Result
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Realism is substantially reduced. Face, hair, beard, hands, camp, mountains and ground now read as designed glass forms rather than realistic illustration with incidental divisions. This is sufficient to present as a direct answer to the requested style correction, not a claim that the user has accepted it.
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- Face is organized into amber, gold and umber planes. Brow, eyelid, nose and mouth preserve the quiet left-facing expression; realistic wrinkles and skin texture have largely gone.
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- Hair and beard use broad ivory and cool-gray flowing locks with dark boundaries. Individual realistic hairs are gone. Their curved segmentation remains expressive.
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- Folded hands preserve visible forearm ownership and finger contours. Veins and wrinkles have been removed; broad warm planes model their overlap. Some lighter internal hand shapes remain painterly, but no longer read as realistic skin. No obvious extra hand or disconnected wrist is visible.
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- Robes and curtain retain the original color arrangement and flow. Their panes have stronger leading and fewer realistic cloth shadows. The curtain remains visibly attached at the lintel and has its complete lower hem.
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- Camp is simplified into grouped tents and small graphic silhouettes. People and an animal remain as subordinate shapes rather than detailed miniatures. Mountains and ground now consist of explicit bounded planes. The more graphic foliage forms are repetitive in places but remain secondary.
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- Cloud remains luminous, non-anthropomorphic and located at the tent entrance. Its curved panes connect the light to Moses. No new symbols or narrative events appeared.
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- Pose, framing, tent relationship, camp recession, title clearance and lower-quarter clearance remain substantially intact. The future connected curtain overlap is still viable.
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- At thumbnail scale, sapphire figure, burgundy curtain and bright cloud stay distinct; pane boundaries now visibly organize the full scene. The focal face remains readable.
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## Tradeoffs / remaining review points
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Leading is heavier and more graphic than v01 and somewhat stronger than the Disciples reference. This makes the style correction decisive, but the user may prefer a slightly gentler balance. Face geometry and beard locks are intentionally simplified, while a few shaded transitions remain inside panes. Surface texture is still visible throughout robes and environment; it does not replace the panes. The cloud is still a bright repeated scalloped form, retained to preserve the accepted composition. No further edit was made without review.
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Direct native-path input failed because the filesystem sandbox helper could not initialize. The successful edit used the already-visible 700×980 JPEG reference; the exact reference is retained in `source/edit-reference.jpg`, with provenance and hashes in `source/generation.json`. Native output is saved unchanged. Fitting to 2000×2800 and review resizing are recorded and reproducible.
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No frame, backing, text, mask, printing, finish or harness output was built. v01 remains preserved. No GPU or moving-light review applies to this art-only pass.
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