Add Legendary Moses card and production guidance

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2026-09-17 09:26:45 -07:00
parent ee0113442d
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514 changed files with 9974 additions and 13 deletions

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# BP-001 — Moses — v02
**The Threshold — glass-language refinement.** Astra medium direction; built-in image edit. Composition retained from v01, with Moses and background translated into clearer stylized glass planes. Pending user artwork review.
- `review/art-review.png`: 1000×1400 review.
- `review/art-thumbnail.png`: 250×350 review.
- `review/illustration-review.md`: assessment and tradeoffs.
- `source/art-native.png`: unchanged generated output.
- `source/art-master.png`: fitted 2000×2800 illustration.
- `source/edit-prompt.txt`: exact edit instructions.
- `source/edit-reference.jpg`: actual conversation-visible edit input.
- `source/generation.json`: source/edit provenance and hashes.
- `source/art-fit.json`: uniform fit record.
- `source/refinement.md`: scope and input fallback explanation.
Run `python3 source/fit-art.py` from this revision to reproduce the fit and review sizes. Image editing itself is stochastic. No production layers or printings are assembled; v01 remains preserved.

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{
"cardId": "BP-001",
"title": "Moses",
"name": "MOSES",
"rarity": "Legendary",
"folderName": "BP-001-moses",
"artApproval": null,
"reference": "Deuteronomy 34:10",
"translation": "ESV",
"referenceDisplay": "Deuteronomy 34:10 \u2022 ESV",
"excerpt": "And there has not arisen a prophet since in Israel like Moses, whom the LORD knew face to face",
"direction": "The Threshold",
"artStatus": "Provisional v02 glass-language refinement awaiting user review",
"layoutStatus": "Bespoke Legendary layout pending; no production assembly authorized",
"sceneConstraints": [
"Outside the tent of meeting after speaking with the Lord; divine cloud by the tent; Israelite camp recedes behind.",
"Calm, holy, weight-bearing; reverent intimacy, solemn responsibility, quiet authority, sacred awe.",
"No Red Sea or Sinai action; these belong to event cards."
],
"compositionApproval": {
"by": "user",
"scope": "v01 composition only; visual rendering requested to change"
},
"revisionIntent": "Preserve composition; reduce figure and background realism into meaningful glass planes.",
"art": "in-progress/cards/BP-001-moses/revisions/v02/source/art-master.png",
"artSHA256": "ce37c2e61dc79b089ef69ed673253cd63912b9ef0d012798f8f0f2a9c9d85b88"
}

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{
"schemaVersion": 1,
"cardId": "BP-001",
"folderName": "BP-001-moses",
"revision": "v02",
"stage": "art-review",
"approval": null,
"content": "card.json",
"files": {
"README.md": {
"sha256": "4c1e8c66a5f78e4149e9306ccb14416f2b371d2b6d054984a750a330b966046b"
},
"card.json": {
"sha256": "872fc613c73be7628042efcc31cb005442e5d2b9c0513f34795df5f3db868e36"
},
"source/art-fit.json": {
"sha256": "1f32b29c1d506ab758358c8a109215152ee8aa41d01f02f43429da4afba734d9"
},
"source/art-master.png": {
"sha256": "ce37c2e61dc79b089ef69ed673253cd63912b9ef0d012798f8f0f2a9c9d85b88"
},
"source/art-native.png": {
"sha256": "145d11849d97e9007fb4066b167b1bfa53e608aeb025ef8783ab1a79fc59f71d"
},
"source/edit-prompt.txt": {
"sha256": "51ddbfbd53f9e85db0aa33d68e3b65c21a420390bdbab2fbe244aeebd53cb77b"
},
"source/edit-reference.jpg": {
"sha256": "a97ed77927b5aab8953f9931e51697964d6ee5b55db13a265cfdda6dcc07eaba"
},
"source/fit-art.py": {
"sha256": "f9aea5aa6b192591db9db7c8d26c6d0a1ee272ab977ed3940891ca32c17acd07"
},
"source/generation.json": {
"sha256": "312243f950f859e0c78584628c09d043f9c3a1863be8fcf59f36a16ea1de4f34"
},
"source/refinement.md": {
"sha256": "e5242baa1dc8837034a17e75c992fe648f95571df4869b13c3931732889c6636"
},
"low/manifest.json": {
"sha256": "c6b4ddddd22832e4ea6e2201c12a90cf4a7a1d25594b5878f12c23f22987261b"
},
"med/manifest.json": {
"sha256": "e9cd197e91ccc2477ec18ccd62d903a29b166bc23b431dad8aa25ca60ef59ac6"
},
"high/manifest.json": {
"sha256": "7ec683bc1aaf3a6c3d941a9011c97c5681bd1f18a21a1ea359745f092bcf2b6a"
}
},
"compatibilityAliases": []
}

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{
"schemaVersion": 1,
"kind": "compact-card-revision",
"cardId": "BP-001",
"folderName": "BP-001-moses",
"revision": "v02",
"originalStage": "art-review",
"approval": null,
"reason": "superseded when v05 was accepted",
"originalManifest": "full-manifest.json",
"originalManifestSHA256": "61a59ae93df4e9a3c1feb09922301f4f718b9302c744a062e53e016b26edd68d",
"referenceResolution": "low",
"referenceImages": [
"review/art-reference.png"
],
"retention": "Text provenance plus one 500 x 700 card face per available printing; full current acceptance lives in artifacts/cards."
}

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# Moses v02 — targeted glass-language refinement
**Art-review; user approval pending.** The user selected v01’s composition and requested less realism in Moses and the background. This v02 edits that artwork with Astra medium direction and the built-in image tool. Inspected the returned full native image and saved 250×350 thumbnail. Compared visually with the approved Calling of the First Disciples glass reference.
## Result
Realism is substantially reduced. Face, hair, beard, hands, camp, mountains and ground now read as designed glass forms rather than realistic illustration with incidental divisions. This is sufficient to present as a direct answer to the requested style correction, not a claim that the user has accepted it.
- Face is organized into amber, gold and umber planes. Brow, eyelid, nose and mouth preserve the quiet left-facing expression; realistic wrinkles and skin texture have largely gone.
- Hair and beard use broad ivory and cool-gray flowing locks with dark boundaries. Individual realistic hairs are gone. Their curved segmentation remains expressive.
- Folded hands preserve visible forearm ownership and finger contours. Veins and wrinkles have been removed; broad warm planes model their overlap. Some lighter internal hand shapes remain painterly, but no longer read as realistic skin. No obvious extra hand or disconnected wrist is visible.
- Robes and curtain retain the original color arrangement and flow. Their panes have stronger leading and fewer realistic cloth shadows. The curtain remains visibly attached at the lintel and has its complete lower hem.
- Camp is simplified into grouped tents and small graphic silhouettes. People and an animal remain as subordinate shapes rather than detailed miniatures. Mountains and ground now consist of explicit bounded planes. The more graphic foliage forms are repetitive in places but remain secondary.
- Cloud remains luminous, non-anthropomorphic and located at the tent entrance. Its curved panes connect the light to Moses. No new symbols or narrative events appeared.
- Pose, framing, tent relationship, camp recession, title clearance and lower-quarter clearance remain substantially intact. The future connected curtain overlap is still viable.
- At thumbnail scale, sapphire figure, burgundy curtain and bright cloud stay distinct; pane boundaries now visibly organize the full scene. The focal face remains readable.
## Tradeoffs / remaining review points
Leading is heavier and more graphic than v01 and somewhat stronger than the Disciples reference. This makes the style correction decisive, but the user may prefer a slightly gentler balance. Face geometry and beard locks are intentionally simplified, while a few shaded transitions remain inside panes. Surface texture is still visible throughout robes and environment; it does not replace the panes. The cloud is still a bright repeated scalloped form, retained to preserve the accepted composition. No further edit was made without review.
Direct native-path input failed because the filesystem sandbox helper could not initialize. The successful edit used the already-visible 700×980 JPEG reference; the exact reference is retained in `source/edit-reference.jpg`, with provenance and hashes in `source/generation.json`. Native output is saved unchanged. Fitting to 2000×2800 and review resizing are recorded and reproducible.
No frame, backing, text, mask, printing, finish or harness output was built. v01 remains preserved. No GPU or moving-light review applies to this art-only pass.

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{
"source": "art-native.png",
"sourceDimensions": [
1060,
1484
],
"canvas": [
2000,
2800
],
"method": "uniform centered cover fit",
"scale": 1.8867924528301887,
"scaledDimensions": [
2000.0,
2800.0
],
"cropOffset": [
0.0,
0.0
],
"resampling": "Pillow LANCZOS",
"sourceSHA256": "145d11849d97e9007fb4066b167b1bfa53e608aeb025ef8783ab1a79fc59f71d",
"outputSHA256": "ce37c2e61dc79b089ef69ed673253cd63912b9ef0d012798f8f0f2a9c9d85b88"
}

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Use case: style-transfer
Asset type: Sanctification Legendary Moses BP-001 v02, targeted edit of the supplied v01 artwork.
Input image: the existing Moses illustration is the edit target. Preserve its composition and identity exactly; change its visual construction throughout.
Primary request: Translate this entire illustration much more decisively into designed stained and painted glass. The present Moses and camp are too realistic. This is not a new scene and not a crack overlay. Rebuild the visual rendering inside the existing silhouettes as meaningful colored glass pieces joined by dark leading, using stylized expressive forms, broad bounded areas of color, and selectively intricate shards. Make the difference unmistakable at normal viewing size.
Keep unchanged: portrait 5:7 canvas; Moses's size and position, elderly Near Eastern identity, left-facing reflective expression, lowered eyes, quiet authority and burdened calm; exact head turn and body stance; both folded hands and their clear forearm ownership; sapphire, burgundy and ivory robe arrangement; tent at left and its dark doorway; complete attached burgundy curtain with its hanging folds and visible hem; luminous non-anthropomorphic ivory/gold cloud; distant Israelite camp to the right; mountain horizon; warm presence / cool camp lighting relationship. Preserve the curtain’s continuity for a future foreground overlap. No new action, props or symbols.
Required changes:
- Moses’s face: designed warm amber, cream and umber facial planes with clear brow, eyelid, nose and mouth. Simplify wrinkles and all flesh shading into a small number of expressive bounded shapes. Stylized flat glass anatomy, not realistic skin with lead lines. Gentle transitions only inside a few panes. Retain age through dignified contour and expression, not skin pores or creases.
- Hands: preserve the existing folded gesture and plausible fingers but reduce veins, tendons, wrinkles and realistic modeling. Distinct legible finger silhouettes with a few warm bounded planes and restrained painted-glass detail, no arbitrary black grid across fingers.
- Hair and beard: replace realistic individual strands with flowing ivory, pale gold and cool gray locks made of expressive connected glass segments. Broad contour rhythms and selected fine painted marks only, no photorealistic wisps.
- Robes and curtain: keep their existing flowing structure, enrich chosen folds with meaningful smaller jewel panes, but reduce continuous realistic fabric modeling and grain. Broad quiet glass areas should alternate with detail.
- Camp and land: decisively simplify tiny people, animals, foliage, tent fabric detail and realistic rocks into grouped colored tent silhouettes and interlocking ground panes. Tents remain clearly tents, decreasing in size into the distance, but not a realistic miniature landscape. Mountains become broad purposeful angular blue/violet panes with crisp boundary changes and little atmospheric softness.
- Sky and cloud: coherent broad curved glass shapes, selected intricate shards near luminous cloud edges and sky accents, substantial quiet panes elsewhere. Avoid uniform tessellation. Keep the luminous cloud beside the tent without introducing God as a figure.
- Surface: tactile lightly brushed or etched glass with restrained cloudy satin variation contained within panes, not a uniform noise overlay. Very gentle texture on face/hands. Sparse purposeful shaped highlights, never pervasive sparkles.
Overall: unmistakable stained-glass image construction throughout the focal figure AND environment, with dark leading describing real form and material changes. Expressive sacred illustration, stylized and iconic rather than realistic painting. A few intricate regions are welcome; not every surface should have the same shard size or density. Preserve depth through overlap, scale and color hierarchy rather than realistic gradients.
No text, letters, card frame, backing, border, watermark, halo disk, horns, tablets, lightning, particles, photographic skin, realistic landscape rendering, crack-pattern overlay, uniform polygon grid or all-over micro-mosaic.

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#!/usr/bin/env python3
"""Reproduce only the fitted art and review sizes; never assemble a card."""
from pathlib import Path
from PIL import Image, ImageOps
import hashlib,json
root=Path(__file__).resolve().parent.parent
native=root/'source/art-native.png'
with Image.open(native) as source:
im=source.convert('RGB');w,h=im.size
scale=max(2000/w,2800/h)
art=ImageOps.fit(im,(2000,2800),Image.Resampling.LANCZOS,centering=(.5,.5))
art.save(root/'source/art-master.png')
for name,size in [('art-review.png',(1000,1400)),('art-thumbnail.png',(250,350))]:
art.resize(size,Image.Resampling.LANCZOS).save(root/'review'/name)
fit={'source':'art-native.png','sourceDimensions':[w,h],'canvas':[2000,2800],'method':'uniform centered cover fit','scale':scale,'scaledDimensions':[w*scale,h*scale],'cropOffset':[(w*scale-2000)/2,(h*scale-2800)/2],'resampling':'Pillow LANCZOS','sourceSHA256':hashlib.sha256(native.read_bytes()).hexdigest(),'outputSHA256':hashlib.sha256((root/'source/art-master.png').read_bytes()).hexdigest()}
(root/'source/art-fit.json').write_text(json.dumps(fit,indent=2)+'\n')

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{
"mode": "built-in imagegen edit",
"artDirectionModel": "gpt-6-astra",
"artDirectionReasoning": "medium",
"prompt": "edit-prompt.txt",
"native": "art-native.png",
"originalGeneratedPath": "/home/dkzver/.codex/generated_images/01a0acd6-0b11-7932-a7f3-c69f609e9974/exec-1298335b-5086-41b2-ad33-6d19aad9c690.png",
"reference": "edit-reference.jpg",
"referenceSHA256": "a97ed77927b5aab8953f9931e51697964d6ee5b55db13a265cfdda6dcc07eaba",
"referenceProvenance": "700x980 JPEG quality 82 made from v01 source/art-native.png and shown in conversation; direct native-path edit failed sandbox initialization, so num_last_images_to_include=1 was used.",
"priorNative": "../../v01/source/art-native.png",
"priorNativeSHA256": "722b61d2beef84751675b98a32fa1b218583260107e4712432979c0c67a11615",
"fit": "art-fit.json",
"generationReproducibility": "Stochastic targeted edit; exact prompt, actual displayed reference and native output retained; fit and review sizes deterministic.",
"approval": null
}

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# Moses v02 — glass language refinement
The user selected v01 composition but requested less realism in Moses and the background. Preserve the silhouette, pose, expression, hand ownership, tent/cloud/camp staging and future connected curtain overlap. Translate the figure and environment into deliberate glass construction with broader expressive planes, selected intricate shards, and restrained within-pane modeling. No production assembly is authorized.
Astra medium authored the targeted edit prompt. Direct file-path edit input failed because the filesystem sandbox helper could not initialize. The built-in tool therefore edits the most recent visible conversation image: a 700×980 JPEG preview of v01’s exact native output, saved as `edit-reference.jpg`. This is the inspected reference, not a new composition. The full-resolution v01 native remains preserved in its prior revision.