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2026-09-08 13:31:57 -07:00
commit 2637189690
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import 'dart:math' as math;
import 'dart:typed_data';
import 'package:flutter_scene/scene.dart';
import 'package:vector_math/vector_math.dart' as vm;
const cardWidth = 2.8571428571;
const cardHeight = 4.0;
const cardThickness = 0.0181405896;
const cardCornerRadius = 0.1269841270;
const _cornerSegments = 12;
List<vm.Vector2> _roundedPerimeter() {
final points = <vm.Vector2>[];
final halfWidth = cardWidth / 2;
final halfHeight = cardHeight / 2;
final centers = [
vm.Vector2(halfWidth - cardCornerRadius, halfHeight - cardCornerRadius),
vm.Vector2(-halfWidth + cardCornerRadius, halfHeight - cardCornerRadius),
vm.Vector2(-halfWidth + cardCornerRadius, -halfHeight + cardCornerRadius),
vm.Vector2(halfWidth - cardCornerRadius, -halfHeight + cardCornerRadius),
];
for (var corner = 0; corner < centers.length; corner++) {
final startAngle = corner * math.pi / 2;
for (var step = 0; step <= _cornerSegments; step++) {
final angle = startAngle + step / _cornerSegments * math.pi / 2;
points.add(
centers[corner] +
vm.Vector2(math.cos(angle), math.sin(angle)) * cardCornerRadius,
);
}
}
return points;
}
MeshGeometry buildCardFaceGeometry({
required bool front,
}) {
final perimeter = _roundedPerimeter();
final z = front ? -cardThickness / 2 : cardThickness / 2;
final positions = <double>[0, 0, z];
final normals = <double>[0, 0, front ? -1 : 1];
final texCoords = <double>[0.5, 0.5];
for (final point in perimeter) {
positions.addAll([point.x, point.y, z]);
normals.addAll([0, 0, front ? -1 : 1]);
final u = front
? point.x / cardWidth + 0.5
: 0.5 - point.x / cardWidth;
texCoords.addAll([u, 0.5 - point.y / cardHeight]);
}
final indices = <int>[];
for (var index = 0; index < perimeter.length; index++) {
final current = index + 1;
final next = (index + 1) % perimeter.length + 1;
if (front) {
indices.addAll([0, next, current]);
} else {
indices.addAll([0, current, next]);
}
}
return MeshGeometry.fromArrays(
positions: Float32List.fromList(positions),
normals: Float32List.fromList(normals),
texCoords: Float32List.fromList(texCoords),
indices: indices,
);
}
MeshGeometry buildCardEdgeGeometry() {
final perimeter = _roundedPerimeter();
final positions = <double>[];
final normals = <double>[];
final indices = <int>[];
for (var index = 0; index < perimeter.length; index++) {
final current = perimeter[index];
final next = perimeter[(index + 1) % perimeter.length];
final normal = (current + next).normalized();
final base = positions.length ~/ 3;
positions.addAll([
current.x,
current.y,
-cardThickness / 2,
current.x,
current.y,
cardThickness / 2,
next.x,
next.y,
cardThickness / 2,
next.x,
next.y,
-cardThickness / 2,
]);
for (var vertex = 0; vertex < 4; vertex++) {
normals.addAll([normal.x, normal.y, 0]);
}
indices.addAll([
base,
base + 2,
base + 1,
base,
base + 3,
base + 2,
]);
}
return MeshGeometry.fromArrays(
positions: Float32List.fromList(positions),
normals: Float32List.fromList(normals),
indices: indices,
);
}